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GAME CALLED 'BUBBLE DIZZY'. ORIGINAL S - PROUDLY PRESENTS - LAST NINJA REMIX+3 - - YO, THIS IS DIGIT PRESENTING A LITTLE NICE GAME CALLED 'BUBBLE DIZZY'. ORIGINAL SUPPLIED BY MB/CREST, THANKS... SORRY DIZZY, BUT THE NAME OF THE GAME HAS TO BE THIS!! BYE!! DIGIT'92 - - XZESS - L. 025000HEY! WIRE TRANCENTRAL - ERE COMES THE SCROLLTEXT! - I BUBBLE DIZZY! WRITTEN FOR CODEMASTERS BY REFLECTIVE DESIGNS, BRADFORD. - F CONTROLS:- JOYSTICK IN PORT 2, OR KEYS:- O-LEFT, P-RIGHT, SPACE-JUMP. - D TO TOGGLE PAUSE MODE, PRESS RUN/STOP. TO QUIT GAME, PRESS Q WHILE IN PAUSE MODE. - H I'VE BEEN TOLD TO SAY HELLO TO ... LEE AND RICHARD GREEN... HI, WHOEVER YOU ARE. - D DAVE'S OWN PERSONAL GREETINGS GO TO ALL IN THE HISCORE TABLE, PLUS:- MACHUS THE COOL GUY, MIKE ROBERTS, ALL AT BROADSWORD, TONY ROBERTS, ARCHIE AND ELLY (MY CAMPER AND BEETLE RESPECTIVELY), THE MEMBERS OF CUD, CURVE, ALTERN8, KLF, DEPECHE MODE, THE PRODIGY, 808 STATE ETC. FOR MUSIC TO CODE TO, AND RIK+ADE FOR BOTTOM, ALL OF WHOM HELPED ME THROUGH THIS PROJECT. OH, AND A HUGE HELLO TO ALL AIR COOLED VW FREAKS! PRESS FIRE TO PLAY:- - ,ESSENTIAL SPEAKER SHREDDING - EE LATER ON FOR MY TOP TEN TECHNO TUNES OF '91... - ERE COMES THE SCROLLTEXT! - I BUBBLE DIZZY! WRITTEN FOR CODEMASTERS BY REFLECTIVE DESIGNS, BRADFORD. - F CONTROLS:- JOYSTICK IN PORT 2, OR KEYS:- O-LEFT, P-RIGHT, SPACE-JUMP. - D TO TOGGLE PAUSE MODE, PRESS RUN/STOP. TO QUIT GAME, PRESS Q WHILE IN PAUSE MODE. - H I'VE BEEN TOLD TO SAY HELLO TO ... LEE AND RICHARD GREEN... HI, WHOEVER YOU ARE. - D DAVE'S OWN PERSONAL GREETINGS GO TO ALL IN THE HISCORE TABLE, PLUS:- MACHUS THE COOL GUY, MIKE ROBERTS, ALL AT BROADSWORD, TONY ROBERTS, ARCHIE AND ELLY (MY CAMPER AND BEETLE RESPECTIVELY), THE MEMBERS OF CUD, CURVE, ALTERN8, KLF, DEPECHE MODE, THE PRODIGY, 808 STATE ETC. FOR MUSIC TO CODE TO, AND RIK+ADE FOR BOTTOM, ALL OF WHOM HELPED ME THROUGH THIS PROJECT. OH, AND A HUGE HELLO TO ALL AIR COOLED VW FREAKS! PRESS FIRE TO PLAY:- - ,ESSENTIAL SPEAKER SHREDDING - EE LATER ON FOR MY TOP TEN TECHNO TUNES OF '91... -
- DIGITAL EXCESS WELCOMES YOU TO THE: - DOUBLE SPHERE INSTRUCTION - WE JUST WROTE THIS SHORT INFO 'COS - SOME OF OUR FRIENDS HAD DIFFICULTIES - TO SURVEY THIS GAME. - SO HERE IS A SHORT LIST OF WHAT YOU - ARE GOING TO SEE. - - - - - DIGITAL EXCESS WELCOMES YOU TO THE: DOUBLE SPHERE INSTRUCTION WE JUST WROTE THIS SHORT INFO 'COS SOME OF OUR FRIENDS HAD DIFFICULTIESTO SURVEY THIS GAME. SO HERE IS A SHORT LIST OF WHAT YOU ARE GOING TO SEE. - AT FIRST YOU MAY THINK THIS GAME IS A BIT CHAOTIC, BUT IT ISN'T !!! THE AIM IS TO SHOOT AS MANY GOALS ASPOSSIBLE IN FIVE MIUTES. THERE ARE TWO TEAMS PLAYING AGAINST EACH OTHER. EACH TEAM CONSISTS OF TWO MEMBERS: - THE PLAYER AND HIS BAT - TTHE PLAYER IS ABLE TO MOVE IN EIGHT DIRECTIONS ALL OVER THE SCREEN. HE CAN HOLD THE BALL UNTILL HE SHOOTS IT AWAY OR HE IS HIT BY THE OPPONENT. IF THE TWO PLAYERS BUMP TOGETHER, THE BALL FLIES AWAY IN THERESULTING DIRECTION. - THE OTHER TEAM-MEMBER IS THE BAT. THIS BAT CAN HOLD THE BALL FOR FIVE SECONDS ONLY, THEN IT WILL SHOOT AUTOMATICLY IN THE DIRECTION, ITS TUBE IS POINTING AT. THE BAT IS TWICE AS FAST AS THE PLAYER IS. THOUGH IT IS FORCED TO MOVE IN TWO DIRECTIONS ON THE GROUND, USE IT WISELY FOR PASSES AND SHOOTS, WHEN YOU WANT TO WIN THE MATCH. - OTHER OJECTS: THE GAOLS - THE GOALS ARE MOVING UP AND DOWN ON BOTH SIDES OF THE PLAYFIELD, SO IT IS NOT THAT EASY TO SHOOT A GOAL. BUT IF YOU TRAIN A WHILE, YOU'LL FIND THE RIGHT WAY. - THE LAST OBJECT, WE WANT TO INTRODUCE TO YOU IS THE TROUBLE-BAT. - THIS BAT IS MOVING LEFT AND RIGHT, REREFLECTING THE BALL, WHEN HITTING IT. SO IF YOU ARE A GOOD PLAYER JUSTUSE IT FOR PASSES AND PURGATORY SHOOTS. - CREDITS: PROGRAM-CODE: THOMAS KONCINA GRAFIC : ARNDT HEITKAMP SOUNDTRACK : STEFAN HARTWIG A DIGITAL EXCESS PRODUCTION (C) 1990 BY DOUBLE DENSITY SPACE TO RESTART. - DIGITAL EXCESS WELCOMES YOU TO THE: - E DOUBLE SPHERE INSTRUCTION - G WE JUST WROTE THIS SHORT INFO 'COS SOME OF OUR FRIENDS HAD DIFFICULTIESTO SURVEY THIS GAME. - P SO HERE IS A SHORT LIST OF WHAT YOU ARE GOING TO SEE. - AT FIRST YOU MAY THINK THIS GAME IS A BIT CHAOTIC, BUT IT ISN'T !!! - E THE AIM IS TO SHOOT AS MANY GOALS ASPOSSIBLE IN FIVE MIUTES. - L THERE ARE TWO TEAMS PLAYING AGAINST EACH OTHER. EACH TEAM CONSISTS OF TWO MEMBERS: - THE PLAYER AND HIS BAT - TTHE PLAYER IS ABLE TO MOVE IN EIGHT DIRECTIONS ALL OVER THE SCREEN. - E HE CAN HOLD THE BALL UNTILL HE - F SHOOTS IT AWAY OR HE IS HIT BY THE OPPONENT. IF THE TWO PLAYERS BUMP TOGETHER, THE BALL FLIES AWAY IN THERESULTING DIRECTION. - THE OTHER TEAM-MEMBER IS THE BAT. THIS BAT CAN HOLD THE BALL FOR FIVE SECONDS ONLY, THEN IT WILL SHOOT - D AUTOMATICLY IN THE DIRECTION, ITS TUBE IS POINTING AT. THE BAT IS - E TWICE AS FAST AS THE PLAYER IS. - E THOUGH IT IS FORCED TO MOVE IN TWO DIRECTIONS ON THE GROUND, USE IT - D WISELY FOR PASSES AND SHOOTS, WHEN YOU WANT TO WIN THE MATCH. - OTHER OJECTS: THE GAOLS - L THE GOALS ARE MOVING UP AND DOWN ON BOTH SIDES OF THE PLAYFIELD, SO IT IS NOT THAT EASY TO SHOOT A GOAL. BUT IF YOU TRAIN A WHILE, YOU'LL - D FIND THE RIGHT WAY. - THE LAST OBJECT, WE WANT TO - I INTRODUCE TO YOU IS THE TROUBLE-BAT. - THIS BAT IS MOVING LEFT AND RIGHT, REREFLECTING THE BALL, WHEN HITTING -
XZESS",8,1: SEARCHING FOR DOUBLE PIC/XZESS LOADING READY. RUN MH -
- - P - - R - - - - R - - - HERE'S A LAME GAME FOR LAMERS, I DIDN'T PUT ANY TRAINERS ON THE GAME BECAUSE OF THE LAMENESS IN THE GAME. MAYBE JUST AS LAME AS THIS MELODY. IT WAS MADE BY BRIAN/GRAFFITY. THE GAME WAS PACKED BY DIGIT/XZESS, THE ONLY REASON FOR I DID THIS, WAS BECAUSE WE HAVE TO HAVE SOMETHING TO PUT OUR SPREAD-DISKS. DIGIT'92 - - XZESS - XZESS - E HERE'S A LAME GAME FOR LAMERS, I DIDN'T PUT ANY TRAINERS ON THE GAME BECAUSE OF THE LAMENESS IN THE GAME. MAYBE JUST AS LAME AS THIS MELODY. IT WAS MADE BY BRIAN/GRAFFITY. THE GAME WAS PACKED BY DIGIT/XZESS, THE ONLY REASON FOR I DID THIS, WAS BECAUSE WE HAVE TO HAVE SOMETHING TO PUT OUR SPREAD-DISKS. -
- - P - - T - - - T - - NO TIME TO WRITE, CATCH OUR OTHER RELEASES. THIS ONE WAS ALSO SUPPLIED BY MB/CREST, THANKS DUDE. GAME WAS TRAINED AND PACKED BY DIGIT OF XZESS. SEE YA!! - - XZESS - UVUVUVUVUVU !$# !VU - DC/[/KBB !CYZ!CC ! - EOC KKLOOC HKOOC - TT TT T VV"VV"V" - TT TT T VV"VV"V" -